"Mwahaha"

[Problems/Bugs.

Inform 7:
-(name/player status)
-check going north, north is all blocked by rubble
-slime in cabinet with cereal, won't leave until spoon is had, then eat cereal with spoon
-laboratory has an experimental rubble remover that needs repairs
-possible torch limit
-add power room on second floor, make everything else dark until switch is flipped
-replace automatic responses with only the ones we want visible (drop torch)
-you can drop both unlit torches then you are sad (you know maybe we should just only have one torch anyways)
-kitchen time
-can you make random choices (yes, with scenes)
-"leave vehicle" as "leave"
  
Fixed:
-I DID IT AJHEFGKSDGF (the button works now)
-security system needs turn on or die
-player needs to be in the vehicle before going to spaaceee
-blowing out items that are not lit is no longer an issue
-space has a purpose now(see story)
-you can burn the speech and it will vanish
-the spoon now has an intended purpose]


A torch is a kind of thing. Understand the lit property as describing a torch. A torch is usually lit. 
Before printing the name of a torch while not burning or blowing out: say "[if lighted]lit [otherwise]unlit [end if]".
Understand "blow out [something]" or "extinguish [something]" or "put out [something]" as blowing out. Blowing out is an action applying to one thing.
[remove this? ->]Carry out dropping the torch: now the noun is unlit; say "[if lighted]You dropped it.[otherwise] Its light goes out.[end if]".
Carry out blowing out the torch: now the noun is unlit; say "You extinguish [the noun]."
Instead of burning a torch: now the noun is lit; say "You light [the noun]."
Instead of burning a lit torch: say "The torch is already lit, fool."; stop the action.
Instead of blowing out a noun that is not lit, say "[The noun] can not be extinguished."

Instead of burning the speech: now the noun is lit; say "Tl;dr. It goes up in flames."[You can't take the ridiculousess of this speech, and decide to take matters into your own hands by setting it on fire.]; remove the noun from play.

Instead of dropping the torch, say "That's your last torch. You might need that later."

Understand "press [something switched off]" as switching on. Understand "press [something switched on]" as switching off. Understand "press [something]" as switching on. 
After switching on the button:
	say "You hear the sound of something unlocking as you press the button.". 
After switching off the button:
	say "You hear the sound of something locking."
	
Before switching on the button: try taking the button.
Understand "drive [something]" or "drive" as entering.

[The player's forename is an indexed text that varies. The player's full name is an indexed text that varies. ]

The Tunnel is a dark room. "You are in a long tunnel, the floor of which is paved. It continues to the east and west. Both directions are dark."
The player carries a torch and a speech. The torch is unlit. The description of the speech is "It is a long-winded monotonous speech. It appears to have been worked on, for parts of it are crossed out and reworked.[line break]
(evil laugh)[line break]
Ahahaha! Alas, poor fools, you have finally fallen into my most glorious and devious of all traps! Devious, yes, for I am the master of evil! For so long you have evaded me, calling your narrow escapes 'thwarting' me, but now that you, an insignificant pest, is finally out of my way, my true work can begin! The world shall know and revel in my accomplishments! Once I have perfected my science, there will be nothing, NOTHING that can stop my progress! This world, you see, is a mess: wars, pollution, all over the map there is conflict over the most trivial of things. The world is a mess, and thus I simply need to rule it! Command it! It would be better then, yes? (cackling) You poor fools, you won't get to see my victory, as you will be trapped down here during my reign."
The object called the spoon is here. The description of the spoon is "You can see a small inscription on the handle. It reads 'Slimeslayer'. How unusual."

The Open Platform is west of the Tunnel. "You follow the tunnel for a long time until you find yourself standing on a massive outdoor platform. It is night. It turns out you are not underground, for you can see the outline of treetops below you. The tunnel is to the east."

Space is west of the Open Platform. "You're in space! It's pretty empty right now."
Instead of going to Space when the player is not in the vehicle, say "You're kind of on a cliff, there's no way you can go that way right now."

The White Room is east of the tunnel. "The tunnel opens up into a wide, round room. Everywhere is white and flawlessly polished. There is a door to the east." It is dark. 

The vehicle called the vehicle is here. "A black vehicle is parked in the room." The description of the vehicle is "A sleek, awesome-looking possibly spaceship thing. It has a trangle-shaped symbol on the side. Looks like it'd be really fun to ride."
The device called the button is here. It is portable. The description of the button is "A box with a triangular-shaped button on it."

Check entering the vehicle: unless the button is switched on, say "It appears to be locked, and you can find no recognizeable on switch or key." instead.
After entering the vehicle, say "You clamber into the vehicle.[line break]Use 'leave' to exit the vehicle.[line break]"

Instead of going to Stairs3 when the player is in the vehicle, say "The vehicle is too big to fit through the door."

The Stairs3 is a room with printed name "Stairs (Floor 3)". It is east of the White Room. "A grand spiral staircase looms in front of you. It goes both up and down, but you can't see how far it goes in either direction. The white room is back to the west."

The Stairs4 is a room with printed name "Stairs (Floor 4)". It is up from the Stairs3. "You can see a kitchen through a door to the west. The stairs continue up and down."

The Kitchen is west of the Stairs4. "A surprisingly ordinary-looking kitchen among all the strangeness of this place. There are cabinets, drawers, a refrigerator, and a small island in the middle of the kitchen. Perhaps you can find some food here."
Rule for printing the locale description of Kitchen: stop.
The supporter called the island is here. The description of the island is "There are bowls of fruit lying out, but it all looks rotten." The thing called fruit is here. The description of the fruit is "It is discolored and wrinkly. There are flies buzzing around it."
Instead of taking the fruit, say "Despite your grumbling stomach, you know it is not a good idea to eat that stuff."
The container called the cabinet is here. It is closed and openable. The slime and the cereal are in the cabinet. The cereal is edible. The description of the cabinet is "There appears to be nothing special about the cabinet -- is it making noises?"
Rule for printing the locale description of cabinet: stop.
After opening the cabinet, say "There is a slime in the cabinet! It fills the cabinet, though you can see a small cereal box at the back."
Instead of taking the slime, say "Why would you want to touch that?"
Check taking the cereal: unless the player has the spoon, say "The slime gurgles angriy at you. It's doesn;t sound threatening, but you'd rather not risk it." instead.
After taking the cereal, say "The slime becomes afraid and shrinks away from the spoon in your pocket. It gurgles unhappily. You quickly snatch the box of cereal."

The container called the drawers is here.  It is closed and openable. The description of the drawers is "You see nothing special about the drawers." After opening the drawers, say "You open several drawers and find nothing of interest."
The container called the drawer is here.  It is closed and openable. The description of the drawer is "You see nothing special about the drawers." After opening the drawer, say "You open several drawers and find nothing of interest."

The Stairs2 is a room with printed name "Stairs (Floor 2)". It is down from the Stairs3. "There is a large doorway to the south. You can see power cables running through the crack in the bottom of the door."

The Stairs1 is a room with printed name "Stairs (Floor 1)". It is down from the Stairs2. "There appears to be a door to the north, but it is blocked by a pile of rubble."
The device called the superpowerdissolver is here.
After switching on the superpowerdissolver:
	say "The rubble disintegrates in a fascinating and slightly disturbing fashion."; now the description of the Stairs1 is "With the rubble cleared, the old wooden door is plainly visible to the north."
After switching off the superpowerdissolver:
	say "The machine slowly shuts down."
Check going north: unless the superpowerdissolver is switched on, say "The rubble is in the way." instead.
The Cell is north of the Stairs1. "A large, sligtly imposing room. You see a dark, shadowy figure in the center."

